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I am looking at the numbers from a relative perspective because that is what matters if you want to maximize your DPS. Increasing your expected damage from 100 to 110 is a lot different than increasing it from 500 to 510.
DPS stats like crit chance, crit damage, AD, and ASPD all scale linearly by themselves, but stack multiplicatively with each other. The more of one stat you stack, the less effective it is to continue stacking that stat, and the more effective it is to stack other dps stats. If you already have 250% crit damage (from IE), it is not cost effective to continue stacking more of it via runes but it is better to get more of another stat such as crit chance and armor pen. Armor pen is different, the more of it you stack, the more effective it is (I believe the growth is hyperbolic until you reach 0). The benefit you gain from it also stacks multiplicatively with the other dps stats. If someone has 30 armor (early game stats) and you have 30 armor pen (marks and quints only) the damage you deal is increased by 30%. This is a huge boost and the reason you see most people using armor pen marks on physical carries. This does taper down a bit late game when people have a chance to get armor, but even when the target has 130 armor (late game non-tanks) your 30 ArPen still translates into a 15% damage increase, still very significant for only using marks and quints. Even on a guaranteed crit, armor pen runes will make you do more damage than you can get from crit damage runes unless the enemy is heavily stacking armor, but you shouldn’t be focusing the tank first anyways. Armor pen also has the benefit of affecting your non-crits and physical abilities as well. It also works against towers (which you can’t crit). Critical strike is good for spike damage, which can catch an enemy off guard. If you want more spikes, get crit chance runes, if you want harder spikes and harder normal hits, get armor pen. If you build IE early, get crit chance. If you get brutalizer, youmuu’s, starks, and/or black cleaver get armor pen. In no case whatsoever should you ever get crit damage runes. The math has been done on this many times, but it is common consensus that ArPen runes > crit chance > crit damage. There are some exceptions to this rule such as Trynd preferring crit chance to get bloodlust stacks as was mentioned by Issege. Attack speed runes can be good for jungling since the neutral creeps are nice enough to stand still while you attack them unlike most smart enemy players. TL.DR. Get armor pen marks and quints Critical Chance Or Critical Dmg Reddit Download
Aug 17, 2010 Because of the limitations of forcing yourself into a cookie-cutter build, crit dmg marks are never going to be a good option (armor pen unless you're tryn-then crit chance like a said before). I still believe that crit dmg blues have a small niche, but they are a different thread (at least that I can tell). Run dmg file on mac. The critical chance (CTRH) you get into weapons is almost useless. That means that, everytime you fire a weapon, you have a chance of 2,5%? Of inflicting a critical hit. It doesnt mean that critical hit chance stacks. And of course, your overall critical chance has nothing to do with those procs and will not increase. Free mac os x download. Crit dosent matter at all if your heal support because well heals dont crit and if you arent running a gun with a skill that uses crit hit dmg or chance as support then it dosent matter because your not ment to put out damage your ment to keep ppl alive whyle they put out dmg. Game boy dmg-14 box free. Support heal - crit dont matter less skils on weapon work with it.
Critical Chance Or Critical Dmg Reddit 2
Feb 27, 2019 On the other end, with 90% Critical Chance going from 50% Critical Damage to 125% Critical Damage you gain about 32% Effective Damage. It's quite rare to have 90% Critical Chance, but 10% is fairly common for tanks and healer builds. Jul 25, 2013 Crit should completely remade into autoattack% amplify, it increases to 200% with 100% crit chance and 200% crit damage, getting a formula for that is quite easy: dmg = baseDMG.(1-critchance)+baseDMG.critchance.critdmg.
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